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Football glossary

Football and statistics terminology, with concise definitions, calculations and examples.

117 terms

Defining a term here does not mean data is available for every season. Each analysis gives its coverage; sources are collected in the methodology.

A

Abandoned match#

A match stopped before completion. Its officially recorded result may differ from the score when play stopped.

Added time#

Time added at the end of a half to allow for substitutions, injuries and other stoppages.

Appearance#

Taking part as a starter or substitute. Remaining on the bench does not count as an appearance.

Archive coverage#

The date range included in a statistic. It need not cover the club’s entire history.

Assist#

The final pass credited with setting up a goal. Detailed attribution rules can vary by provider.

Attacking transition#

An attack after regaining possession before the opposition defence is set. Not every quick passing move qualifies.

Awarded goal#

A goal included in an awarded score but not attributable to a player’s shot. It can count in team totals without an invented scorer or shot type.

Awarded result#

The officially awarded result, which may differ from the score on the pitch.

Away#

The side listed as the visiting team in the fixture.

Away team failed to score#

Matches in which the visiting side fails to score, including 0–0 draws, as a share of all matches.

Away failures to score / matches × 100

Away win rate#

Away victories as a share of all league matches.

Away wins / matches × 100

B

Big chance#

A chance the provider classifies as one a player should reasonably be expected to score. It is not synonymous with every shot or a fixed xG threshold.

Blocked shot#

A defender stopping an opponent’s shot. Providers can classify goal-line interventions differently.

Both teams to score#

A game in which both teams score: 2–1 qualifies, while 3–0 does not.

C

Carried points#

Points transferred into a later stage of a multi-stage season. For seasons such as 2011/12, stages and carried points are identified separately.

Championship#

Winning a competition. League titles and cup victories are counted separately.

Clean sheet#

A match in which a team concedes no goals, including a goalless draw.

Clean sheet rate#

Clean sheets as a share of matches played.

Clean sheets / matches × 100

Clearance#

Removing the ball from danger without aiming at a specific teammate.

Confidence interval#

An interval expressing sampling uncertainty around an estimate. A narrower interval does not by itself prove that the method is correct.

Consecutive titles#

Consecutive season titles won by the same club.

Corner kick#

A restart from the corner after the ball crosses the goal line without a goal, having last touched a defender.

Correlation#

A summary of how two variables move together. Moving together does not establish that one causes the other.

D

Draw (B)#

A result in which both teams finish with the same number of goals.

Draw rate#

The percentage of matches drawn.

Draws / matches × 100

E

Elo rating#

A strength rating updated using results and opponent strength. It carries over between seasons and is not the league table.

Expected goal difference (xGD)#

Expected goals created minus expected goals conceded. It describes the balance of chances, without guaranteeing the result.

xG − xGA

Expected goals (xG)#

An estimate of the probability that a shot becomes a goal, using information such as distance, angle and shot type.

Expected goals against (xGA)#

The sum of the opposition’s shot xG. A lower value means fewer or lower-probability chances conceded.

xGA

Extra time#

Additional periods played after a draw where competition rules require them. These differ from added time.

F

False nine#

A centre-forward role that drops deep to draw defenders out and create space for teammates.

Final standings#

The official standings at the end of a season or stage. Having the table does not establish full match dates, line-ups or scorer coverage.

Five or more goals#

A match with at least five goals in total.

Fixture list#

The schedule specifying the order and dates of matches.

Formation#

The arrangement of players on the pitch. The goalkeeper is omitted from notation such as 4–4–2 or 4–3–3.

Foul#

An offence punishable by a free kick or penalty.

Free kick#

A restart following an offence. A direct free kick can score directly; an indirect kick requires a further touch by another player.

G

Goal difference#

Commonly used in Turkish to mean goal difference. In All90 tables, AV means goals for minus goals against, rather than one universal historical tiebreak rule.

Goal difference (GD)#

Goals scored minus goals conceded. This definition is not necessarily the official tiebreak rule for every season.

Goals scored − goals conceded

A team scoring 30 and conceding 20 has a goal difference of +10.

Goal type#

The strike, location or method of scoring. One goal can be a penalty, right-footed and inside the box simultaneously.

Goalless draw#

A match finishing 0–0.

Goals against (GA)#

The total goals scored against a team.

Goals for (GF)#

A team’s total goals in recorded match results. This may include goals awarded by an administrative decision.

Goals minus xG#

Goals scored minus xG. Finishing, goalkeeping and chance can all contribute; the difference is not assumed to persist.

goals − xG

Goals per match#

Total goals divided by matches played. Club and league calculations use different totals.

Total goals / matches played

25 goals in 10 matches gives 2.5 goals per game.

Goals plus assists#

Recorded goals plus assists. All90 combines only club-season periods with both statistics and identifies any difference in their match coverage.

H

Hat-trick#

Three goals by one player in the same match. Shoot-out kicks are not counted as match goals.

Head-to-head tiebreak#

A tiebreak approach based on matches between teams level on points. Its place in the procedure depends on that season’s rules; the archive retains the official order.

Headed goal#

A goal whose final attacking touch is a header.

High press#

An approach that pressures the opposition’s build-up in their own half. Possession or foul counts alone cannot measure it.

Historical competition names#

The names 1. Lig and Süper Lig have referred to different tiers in different periods. Read a record’s season and competition together.

Holding midfielder#

A midfield role providing balance and linking play in front of the defence. It describes a role rather than a shirt number.

Home#

The side listed as the home team in the fixture. The match may be played at a different or neutral venue.

Home team failed to score#

Matches in which the home side fails to score, including 0–0 draws, as a share of all matches.

Home failures to score / matches × 100

Home win rate#

Home wins as a share of all league fixtures.

Home wins / matches × 100

Home–away goal difference#

Home goals minus away goals, divided by matches played.

(Home goals − away goals) / matches

I

Inside the box#

A goal struck from inside the penalty area. This category can also include penalties.

Interception#

Cutting out an opponent’s pass by anticipating its path.

K

Key pass#

The final pass leading to a teammate’s shot that does not score.

L

Left / right foot#

A goal scored with the left or right foot. An unknown foot is not inferred.

Loss (M)#

A result in which a team scores fewer goals than its opponent.

M

Match#

A contest between two teams. All90 counts each fixture once in an overall match total.

Mean#

The sum of observations divided by their number.

Sum / count

Median#

The middle value after sorting observations; with an even count, the mean of the two middle values. It is less sensitive to extremes than the arithmetic mean.

Minimum matches#

The number of matches required for inclusion in a ranking. The specific threshold is stated alongside each comparison.

Missing data#

Unavailable information, which differs from zero. An unknown goal type does not mean no such goals were scored.

Monte Carlo simulation#

We generate possible match outcomes across many simulated seasons, then calculate title, top-five and relegation probabilities from the results.

N

National league#

The historical name of the national league that began in 1959. The 1959 and 1959/60 editions remain separate.

Numerator / denominator#

The numerator is the top number in a fraction and the denominator the bottom number. The denominator defines which matches a rate refers to.

O

Official ratification#

An officially ratified result or placing. All90 distinguishes the recorded result from events on the pitch.

Offside#

An offence when a player in an offside position becomes actively involved in play. Position alone is not an offence.

One-goal margin#

A match decided by one goal, such as 1–0, 2–1 or 3–2.

Outside the box#

A goal struck from outside the penalty area.

Own goal#

A goal credited to the opposition when a player puts the ball into their own team’s net.

P

Pass accuracy#

Completed passes as a percentage of all attempted passes.

Completed passes / attempted passes × 100

Penalty area#

The larger rectangle in front of goal. Its boundary lines are part of the penalty area.

Penalty kick#

A kick awarded for an offence punishable by a direct free kick committed by the defending team inside its own penalty area.

Penalty shoot-out#

Kicks taken after a match when required to decide the winner. Shoot-out goals are not added to the match score.

Per 90#

A statistic scaled to 90 minutes so players with different playing time can be compared.

Statistic / minutes played × 90

Percentage point#

The direct difference between two percentages.

40% − 30% = 10 percentage points

A rise from 30% to 40% is 10 percentage points, or a relative increase of about 33.3%.

Percentile rank#

A value’s relative position within a comparison group. A high percentile is only better when the metric’s direction supports that interpretation.

Play-off#

An additional stage after the regular season, where specified by the competition format.

Points deduction#

A points penalty. It can make the official table total differ from points calculated from wins and draws.

Points per game (PPG)#

Points divided by games played. Historical comparisons explicitly identify when a common three-points-for-a-win scale is used.

points / match

Possession#

A team’s share of ball possession. Measurement methods can differ between providers.

Q

Qualification#

Progressing to the next stage of a knockout competition. Winning one match does not necessarily mean winning the tie.

Qualifying play-off / knockout phase play-off#

A qualifying play-off leads into the main competition; a knockout-phase play-off follows the league phase. European tables distinguish the two.

R

Radar chart#

Several metrics are put on a common scale to compare team profiles. Axis direction explains what outward movement means; polygon area is not an overall quality score.

Rank#

A club’s position for the selected statistic. Equal values share a rank, with subsequent positions skipped.

1 + clubs with a higher value

If two clubs share first place, the next club ranks third.

Rate / percentage#

The size of one quantity relative to a reference total. Multiply by 100 to express it as a percentage.

Red card#

A dismissal from the match.

Registered championship#

TFF-recognised club totals differ from counting seasons since 1959. Beşiktaş’s two recognised earlier titles are not added to the post-1959 season chart.

S

Sample#

The matches or players included in a comparison. A few results can change a percentage substantially in a small sample.

Save#

A goalkeeper stopping an attempt that could otherwise score.

Scatter plot#

Each team or player is placed at the intersection of two metrics. Overlapping crests are displaced and connected to their true position.

Schedule difficulty#

We compare opponents’ strength and home/away distribution on one scale for completed or remaining fixtures, excluding the assessed team’s own strength.

Season#

One edition of a competition. The 1959 and 1959/60 campaigns are separate seasons.

Shot#

An attempt to score a goal.

Shot on target#

An attempt that scores, is saved by the goalkeeper or is stopped on the line by the last defender.

Shot share#

A team’s percentage of both sides’ total shots. This differs from possession share.

100 × takımın shotsları / iki takımın toplam shotsları

Standard points#

Points calculated with three for a win and one for a draw, before deductions.

Standard points per match#

The average total points awarded to both sides per fixture on a three-point scale. A decisive game distributes three points; a draw distributes two.

(3 × decisive matches + 2 × draws) / matches

Starting XI#

The players on the pitch when a match starts.

T

Tackle#

A legal challenge that takes the ball from an opponent in possession.

Three or more goals#

A match with at least three goals between the teams.

Three-goal margin or more#

A winning margin of at least three goals. A 3–0 result qualifies; 5–4 does not.

Time leading#

Minutes in which a team holds a score lead, measured over regulation 90 minutes rather than effective ball-in-play time.

Title probability#

The share of simulated seasons in which a club wins the title. This is a model estimate, not a certainty or betting price.

Total#

The combined values for the selected fixtures or seasons.

Total xG#

The sum of shot xG values. It is neither the actual goal count nor a certain prediction of the result.

Touches in the opposition box#

Touches of the ball inside the opposition penalty area. Several touches can occur in one attack, so this is not a count of attacking sequences.

U

Unbeaten rate#

Matches won or drawn as a share of matches played.

(Wins + draws) / matches × 100

V

Video assistant referee#

The video assistant referee helps review clear and obvious errors in specified match-changing decisions, including goals, penalties, dismissals and mistaken identity. The applicable season’s protocol defines what can be reviewed.

W

Win (G)#

A result in which a team scores more than its opponent. Shoot-outs are treated separately.

Win rate#

The percentage of a team’s matches won.

Wins / matches × 100

12 wins in 20 matches: 60%.

X

xG per shot#

Total xG divided by shots, used to compare the average scoring probability of a team’s attempts.

xG / shots

Y

Yellow card#

A caution shown to a player.